Monday, January 10, 2022

Video games violence essay

Video games violence essay



The prime role of white blood cells is to protect the body from…. Sentence Structure, video games violence essay. Get your paper now. Many people who watch violent video games develop angry feelings and they may cope and practice what they watch on video to their peers. This essay was written by a fellow student. They can bring a sense of satisfaction due to the numerous





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The question whether or not playing video games elicits violence has been a highly debated topic. Psychologist, educationist and children experts have attempted to justify their stands through various arguments and research. With about 97 percent of youths playing video games in the United States, the games are blamed for school shootings, bullying and sexual violence among other vices, video games violence essay. However, it is my belief; video games are not the source of violence. Video game sales have swelled while cases of juvenile delinquency reduced. It is estimated that the demand for video games has risen over the last thirty years putting the sales at However, the instances of violent activities among the youths have dwindled significantly, making the argument realistic.


The Federal Bureau of Investigations documented that byvideo games violence essay, murder cases perpetrated by children reduced by 76 percent while violent cases by 37 percent. Moreover, victimization cases video games violence essay school also video games violence essay. There is no link between the two factors. The numerous studies conducted by psychologists concluding that video games result in violence have failed to establish precision. For an individual to develop violence tendencies, various factors predispose them to this behavior. These include mental health, family history of video games violence essay, neglect, and abuse.


In contrast, individuals play video games for minutes or hours; these games do not portray reality as compared to factors such as violence at home. Hence, they are less likely to cause violent tendencies. Video games facilitate the release of anger and stress among the players. Research by the Journal of Adolescent Health observed that youths that played video games efficiently managed their emotions. According to the findings, more players responded that video games enabled them to concentrate their anger and frustrations on the game making them relax.


Thus, videogames are an alternative measure to deal with rough and violent tendencies as opposed to causing real-life violence. Researches conducted are not conclusive. Psychologists utilize various methods of understanding violence. Among the commonly used is determining the amount of pain one individual can inflict on another and be considered violent such as forcing one to listen to loud music. However, video games violence essay, in studying the effects of video games towards violence, researchers collected data from a negligible number of students, whom they exposed to playing video games and then observed their behavior and adoption of aggression tendencies. The research is inconclusive as it provides non-standard results.


Moreover, such conclusions necessitate a comprehensive study carried out over the years, thus unreliable. The courts have affirmed that video games do not result in violence. Various courts in the United States have failed to uphold the findings of the various researches on videogames and violence. According to them, the available results of the research have been unable to validate their notion of a causation relationship between videogames and violence. For instance, the judgment in the case, Brown versus Entertainment Merchant Association, the U. S Supreme Court upheld the notion that no conclusive evidence was present to warrant the banning of the sale of video games as the research findings were undependable. Therefore, he ruled for the video games company.


Individuals that play video games can differentiate between games and reality. The stages of development by Erick Erickson ascertain that children playing video games have attained intellectual knowledge to distinguish reality from the virtual world. According to him, children begin playing video games in the industry vs. inferiority stage, where they master competence in their actions, video games violence essay. Consequently, this makes them capable of understanding that video games present fantasy scenarios that are absent in the real world thus, prevent them from conducting violent actions. In conclusion, the need to link violent behavior to video games has resulted in the utilization of warning tails that seeks to demonize any activity that causes misunderstanding by people not experiencing it.


Nevertheless, factors such as lack of conclusive research and causation evidence, increase in sales of video games while violence cases reduce and the ability to differentiate real life and fantasy shows video games do not elicit aggression. Buy Essay Pay For Essay Write My Essay Homework Writing Help Essay Editing Service Thesis Writing Help Write My College Essay Do My Essay Term Paper Writing Service Coursework Writing Service Write My Research Paper Assignment Writing Help Essay Writing Help. Login Order now. Call Now! Order now.


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There is no link between the two factors. The numerous studies conducted by psychologists concluding that video games result in violence have failed to establish precision. For an individual to develop violence tendencies, various factors predispose them to this behavior. These include mental health, family history of violence, neglect, and abuse. In contrast, individuals play video games for minutes or hours; these games do not portray reality as compared to factors such as violence at home. Hence, they are less likely to cause violent tendencies. Video games facilitate the release of anger and stress among the players. Research by the Journal of Adolescent Health observed that youths that played video games efficiently managed their emotions.


According to the findings, more players responded that video games enabled them to concentrate their anger and frustrations on the game making them relax. Thus, videogames are an alternative measure to deal with rough and violent tendencies as opposed to causing real-life violence. Researches conducted are not conclusive. Psychologists utilize various methods of understanding violence. Among the commonly used is determining the amount of pain one individual can inflict on another and be considered violent such as forcing one to listen to loud music. However, in studying the effects of video games towards violence, researchers collected data from a negligible number of students, whom they exposed to playing video games and then observed their behavior and adoption of aggression tendencies.


The research is inconclusive as it provides non-standard results. Moreover, such conclusions necessitate a comprehensive study carried out over the years, thus unreliable. The courts have affirmed that video games do not result in violence. Various courts in the United States have failed to uphold the findings of the various researches on videogames and violence. According to them, the available results of the research have been unable to validate their notion of a causation relationship between videogames and violence. For instance, the judgment in the case, Brown versus Entertainment Merchant Association, the U. Questions flood our […]. President Donald Trump said Thursday during a White House meeting on school safety that the nation needs to address what young people are seeing.


The day and age we live in are getting more violent and aggressive. Since there have been at least school shootings. As of , there have been at least ten school shootings. As a result, parents and others have blamed the increase of such horrific acts on violent video games. Some of these […]. Don't know where to start? Give me your paper requirements and I connect you to an academic expert. Plagiarism checker Do the check. Writing Help Ask for help. Paraphrasing Tool Paraphrase my essay. Essay examples. Essay topics. Why Violent Video Games is not the Reason for Violence Even if people believe that video games has caused violence, video games has definitely brought new ways of benefiting the young minds.


On the other hand, all the gore is limited to the other side of the screen. If a mature brain can tell the difference between what is real and what is fake, it should also know what is right and wrong. Both sides have their points. As a fan of video games and student of criminology, I find this to be a fascinating subject. I have seen firsthand how graphic video games can get, and I know what can inspire people to do horrible things. However, this argument is not an easy one to cover. Arguments on both sides often devolve into name-calling and unfair generalizations. There is also plenty of misinformation surrounding the subject as well. The Sandy Hook shooting, for example, was initially correlated with the first-person shooter video game Counter Strike: Global Offensive.


This will also be a problem for me on a personal level. As somebody who enjoys video games, it is hard for me to read headlines linking my favorite form of media to acts of violence without getting mad. In order to come to a decisive conclusion, I have to determine what is fact and what is opinion. The best ways to find whether there is a link between video games and violence are previous data, interviews with gamers, and looking at the history of criminals connected to video games. If violent crimes have gone up along with the increased sales of M-rated video games, there may be a correlation. However, it is not as simple as that. There are many factors that can lead to crime, so a more personal approach may be another route to take. Interviewing players of both violent and non-violent video games may lead to some insight of the inner workings of the mind while immersed in a game.


Finally, it might be fruitful to look at people incarcerated for violent crimes who play video games. I might be able to find other common trends that may be more likely to be the inspiration for their acts. With these research methods, I feel like I can find a conclusion to this investigation. In order to fully grasp this subject, there are still things I need to learn. First, there is the mental reaction that accompanies playing a violent video game. Second, I want to know what makes violent video games popular. Third, it will help to know how accurate video game portrayals of violence are, and if said accuracy matters.

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